Wednesday, March 26, 2014

The big new feature in DM-307 is the introduction of Grid mode. Here s where Banks come into play.

Review: Heavyocity DM-307 : AskAudio Magazine
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I think everybody is by now familiar with the kind of thing Heavyocity do. I also think that everybody knows what kind of standard to expect from a Heavyocity release. So with this in mind I m just going to dive right in and tell you all about DM-307 . I mean let s face it, we know it s going to sound awesome already... Overview
DM-307 is a new advanced drum library and Modern racing post Groove Designer for Kontakt. The 8 GB library consists of two main parts: Kits and Loops. There s some familiar interface racing post elements from Damage and Aeon and also some cool new features too.  racing post
The library content covers a wide range of electronic and processed drum sounds, FX and percussion suitable for any modern music production. For me, probably the best and most noticeable improvement racing post from Heavyocity in DM-307 is how the content is organized and mapped out which I ll discuss later.
DM-307 Style Kits - Stylistic kits containing Banks of kicks, snares, hats, percussion and cymbals/FX. Element Kits - Kits containing one kind of sound (e.g., kicks, racing post hats etc.) split over five Banks. Impact and FX Kits - Various FX categories like dives, reverse and analog hits. Banked and non-Banked versions. Standard MIDI Kits - A collection of kits mapped to (or as close to) standard GM mapping. Can be easily used with preexisting MIDI files.
The concept of Banks is quite important as you ll come to see. For Banked instruments, racing post Volume Envelopes are available per Bank or per Sample, and Filter is assignable per Bank. On non-Banked versions, these features are available per sample. Regardless of this, all samples have a uniquely programmable EQ. 
There s plenty to choose from with a wide selection of highly useable, fantastic sounding drums that have that great Heavyocity-style edge to them. All killer, no filler! You could (if you wanted) think of DM-307 as an un-cinematic percussion version of Damage as it s geared more towards Electronica.  Grid Mode
The big new feature in DM-307 is the introduction of Grid mode. Here s where Banks come into play. The Grid page features a 5-track, 16-step sequencer (or a user definable step count per Pattern between 1-16). You can Chain up to eight Patterns racing post allowing for 128 steps in all. Using the Chainer you can select how many Patterns you want involved racing post and even sequence the order of the Patterns.
For racing post instance, the Style Kits have five Banks for Kick, Snare, Hats etc. The Kicks (Bank 1) are mapped between C1 and B1. Clicking the track for Kick brings up an advanced window for both Step sample racing post selection (where you can choose any sound within that Bank) and Step velocity. Each Track has its own Humanize and Swing settings too.
There are features for Step Rate, Input Quantization (for key triggering), Latching and a menu to Copy/Paste/Clear and Randomize racing post your Patterns or Tracks (when highlighted). There is also a fully featured Preset browser containing full Patterns to single Track elements. You can also store your own Presets here too.
The Kit Grooves folder houses a bunch of genre defined pre-sequenced kits. These are made using the Style Kits with pre-made Grid setups racing post and custom effect tweaks. There are seven categories. Drum N Bass, Dubstep, Electronic, Hybrid Scoring, Industrial Edge, Latin Organic and Rock.
There is also a great deal of very cool loop content in DM-307. This is broken into six categories: Electronic, racing post Ethnic Mashup, Hybrid Scoring, Industrial Mashup, Urban Mashup and Utility Elements. Additionally, loops are split into two formats, Loop Menus and Single Loops. 
Loop Menus is where Heavyocity have really got it together. racing post For each category in Loop Menus, you get a patch of Full loops that are a composite version. These span four octaves giving you 48 loops per category. You then get four Breakout patches that deal with each of these four octaves. These contain the composite loops in the first octave. In the next octave you get the Kick elements for the 12 loops. Next octave up is the Snare elements, then Hats, then FX.
The best thing about this is the elements of the l

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